public void StandbyAnimation() { anounceManaUI.StandbyAnimation(); commandUI.StandbyAnimation(); missionAnnounceUI.StandbyAnimation(true); changeViewBtn.StandbyAnimation(); }
public void StandbyAnimation(bool open) { isOpen = open; if (isOpen) { equipmentsAnimation.StandbyAnimation(); partyHeaderAnimation.StandbyAnimation(); bgImgAnimation.StandbyAnimation(isOpen); } else { releaseAnimation.StandbyAnimation(); bgImgAnimation.StandbyAnimation(isOpen); } }
public void OpenTitle(SceneName sceneName) { if (MasterController.NonTitleScene(sceneName)) { return; } animation.ClearOnFinished(); animation.StandbyAnimation(true); SetTitle(sceneName); if (!animation.gameObject.activeSelf) { return; } animation.Play(); }
public void StandbyAnimaiton(bool is_open) { scrollViewChildren.StandbyAnimation(is_open); scrollViewBer.StandbyAnimation(is_open); }
public void OpneFooterUI() { openAnimation.StandbyAnimation(); openAnimation.Play(); }