예제 #1
0
 public void StandbyAnimation()
 {
     anounceManaUI.StandbyAnimation();
     commandUI.StandbyAnimation();
     missionAnnounceUI.StandbyAnimation(true);
     changeViewBtn.StandbyAnimation();
 }
예제 #2
0
 public void StandbyAnimation(bool open)
 {
     isOpen = open;
     if (isOpen)
     {
         equipmentsAnimation.StandbyAnimation();
         partyHeaderAnimation.StandbyAnimation();
         bgImgAnimation.StandbyAnimation(isOpen);
     }
     else
     {
         releaseAnimation.StandbyAnimation();
         bgImgAnimation.StandbyAnimation(isOpen);
     }
 }
예제 #3
0
    public void OpenTitle(SceneName sceneName)
    {
        if (MasterController.NonTitleScene(sceneName))
        {
            return;
        }

        animation.ClearOnFinished();
        animation.StandbyAnimation(true);
        SetTitle(sceneName);
        if (!animation.gameObject.activeSelf)
        {
            return;
        }
        animation.Play();
    }
예제 #4
0
 public void StandbyAnimaiton(bool is_open)
 {
     scrollViewChildren.StandbyAnimation(is_open);
     scrollViewBer.StandbyAnimation(is_open);
 }
예제 #5
0
 public void OpneFooterUI()
 {
     openAnimation.StandbyAnimation();
     openAnimation.Play();
 }