public void End() { Animation.IAppearanceAnimator animator = _animators?[_activeFrameGroupIndex]; if (animator != null) { animator.Finished = true; } }
internal void End() { Animation.IAppearanceAnimator animator = m_Animators?[m_ActiveFrameGroupIndex]; if (animator != null) { animator.Finished = true; } }
public void SetEndless() { Animation.IAppearanceAnimator animator = _animators?[_activeFrameGroupIndex]; if (animator != null) { animator.SetEndless(); } }
internal void SetEndless() { Animation.IAppearanceAnimator animator = m_Animators?[m_ActiveFrameGroupIndex]; if (animator != null) { animator.SetEndless(); } }