예제 #1
0
        public static void ColorReceptiveField(Mesh d3dMesh, AnimatTools.Framework.Vec3d vFieldPoint, AnimatTools.DataObjects.Gain gnGain)
        {
            CustomVertex.PositionNormalColored vVertex;
            GraphicsStream buffer = d3dMesh.LockVertexBuffer(LockFlags.None);

            float fltBaseVal = (float) gnGain.CalculateGain(0);
            float fltDist, fltGain=0;

            for(int i=0; i<d3dMesh.NumberVertices; i++)
            {
                buffer.Position = i * d3dMesh.NumberBytesPerVertex;
                vVertex = (CustomVertex.PositionNormalColored)buffer.Read(typeof(CustomVertex.PositionNormalColored));

                //dwc changes
                fltDist = (float) Distance(vFieldPoint, vVertex.X, vVertex.Y, vVertex.Z) * Util.Environment.DistanceUnitValue;
                fltGain = (float) gnGain.CalculateGain(fltDist);
                fltGain = 255 - (255*(fltGain/fltBaseVal));
                if(fltGain < 0) fltGain = 0;
                if(fltGain>255) fltGain = 255;

                vVertex.Color = Color.FromArgb(255, (int) fltGain, (int) fltGain).ToArgb();

                buffer.Position = i * d3dMesh.NumberBytesPerVertex;
                buffer.Write(new CustomVertex.PositionNormalColored(vVertex.X, vVertex.Y, vVertex.Z, vVertex.Nx, vVertex.Ny, vVertex.Nz, vVertex.Color));
            }
            d3dMesh.UnlockVertexBuffer();
        }