public void TakeLock() { needLock--; needLockCounter.DiscountKnife(needLock); if (needLock == 1) { ACouteauxTiré_Manager.instance.soundManager.Play(superEnemyHey); } else if (needLock == 0) { detectZone.enabled = false; CrosshairController.instance.targetEnemy = null; ACouteauxTiré_Manager.instance.enemiesKilled.Add(this); Instantiate(CrosshairController.instance.goodLock, transform.position, Quaternion.identity).transform.SetParent(gameObject.transform); mySprite.color = Color.magenta; ACouteauxTiré_Manager.instance.soundManager.Play(goodLockSound); } }
public void MinusAmmo() { ammo--; ammoCount.DiscountKnife(ammo); //Debug.Log("Ammo left: " + ammo); }