public void CreateAmmunition(Player player) { if (GetSession(player, out var session)) { var ammoList = new List <AmmunitionCountModule>(); foreach (var item in player.Ammunition.Ammo) { var ammunitiounCountModule = new AmmunitionCountModule(AmmoConvertManager.ToAmmoType(item.Key), item.Value.Amount); ammoList.Add(ammunitiounCountModule); } Packet.Builder.BuildCommand(session.GameClient, Commands.AMMUNITION_COUNT_UPDATE_COMMAND, player.UsingNewClient, ammoList); } }