public void Execute(GameSession gameSession, IByteBuffer buffer) { var request = new SelectRocketRequest(); request.readCommand(buffer); var rocketLootId = AmmoConvertManager.AmmoTypeToString(request.rocketType.type); gameSession.Player.Settings.GetSettings <SlotbarSettings>().SelectedRocketAmmo = rocketLootId; gameSession.Player.Settings.SaveSettings(); }
public void Execute(GameSession gameSession, IByteBuffer buffer) { var request = new SelectBatteryRequest(); request.readCommand(buffer); var batteryLootId = AmmoConvertManager.AmmoTypeToString(request.batteryType.type); gameSession.Player.Settings.GetSettings <SlotbarSettings>().SelectedLaserAmmo = batteryLootId; gameSession.Player.Settings.SaveSettings(); gameSession.Player.OnLaserAmmoChange(batteryLootId); }
public void CreateSlotbarSettings(Player player) { if (GetSession(player, out var session)) { var slotbarSettings = player.Settings.GetSettings <SlotbarSettings>(); Packet.Builder.BuildCommand(session.GameClient, Commands.SHIP_SETTINGS_COMMAND, player.UsingNewClient, slotbarSettings.QuickbarSlots, slotbarSettings.QuickbarSlotsPremium, AmmoConvertManager.GetLootAmmoId(slotbarSettings.SelectedLaserAmmo), AmmoConvertManager.GetLootAmmoId(slotbarSettings.SelectedRocketAmmo), AmmoConvertManager.GetLootAmmoId(slotbarSettings.SelectedHellstormRocketAmmo)); } }
public void CreateAmmunition(Player player) { if (GetSession(player, out var session)) { var ammoList = new List <AmmunitionCountModule>(); foreach (var item in player.Ammunition.Ammo) { var ammunitiounCountModule = new AmmunitionCountModule(AmmoConvertManager.ToAmmoType(item.Key), item.Value.Amount); ammoList.Add(ammunitiounCountModule); } Packet.Builder.BuildCommand(session.GameClient, Commands.AMMUNITION_COUNT_UPDATE_COMMAND, player.UsingNewClient, ammoList); } }
public void Execute(GameSession gameSession, IByteBuffer buffer) { var request = new ShipSettingsRequest(); request.readCommand(buffer); var slotbarSettings = gameSession.Player.Settings.GetSettings <SlotbarSettings>(); slotbarSettings.QuickbarSlots = request.quickbarSlots; slotbarSettings.QuickbarSlotsPremium = request.quickbarSlotsPremium; slotbarSettings.SelectedHellstormRocketAmmo = AmmoConvertManager.GetRocketLootId(request.selectedHellstormRocket); slotbarSettings.SelectedLaserAmmo = AmmoConvertManager.GetLaserLootId(request.selectedLaser); slotbarSettings.SelectedRocketAmmo = AmmoConvertManager.GetRocketLootId(request.selectedRocket); gameSession.Player.Settings.SaveSettings(); Out.WriteLog("Successfully saved ShipSettings for Player", LogKeys.PLAYER_LOG, gameSession.Player.Id); }