private void AloneGameSkillorBuffSelect(AloneGameSkillorBuffSelectMsg msg) { UI.IDialog.RequestDialogExit <UI.AloneGameSkillDialog>(); UI.IDialog.RequestDialogExit <UI.AloneGameBuffDialog>(); if (msg.upgrade == Upgrade.Skill) { UI.IDialog.RequestDialogEnter <UI.AloneGameSkillDialog>(); List <int> tempSkillLv = new List <int>(); tempSkillLv.Add(playerStatusModel.VocalSkill); tempSkillLv.Add(playerStatusModel.DanceSkill); tempSkillLv.Add(playerStatusModel.EntertainmentSkill); tempSkillLv.Add(playerStatusModel.IntelligenceSkill); tempSkillLv.Add(playerStatusModel.RelaxSkill); tempSkillLv.Add(playerStatusModel.SelfManagementSkill); Message.Send <SetSkillScrollMsg>(new SetSkillScrollMsg(skill_Table, tempSkillLv, playerStatusModel.Potential)); } else if (msg.upgrade == Upgrade.Buff) { UI.IDialog.RequestDialogEnter <UI.AloneGameBuffDialog>(); Message.Send <SetBuffScrolleMsg>(new SetBuffScrolleMsg(buff_Table)); } }
private void AloneGameSkillorBuffSelect(AloneGameSkillorBuffSelectMsg msg) { SoundManager.Instance.PlaySound((int)SoundType.EFFECT_BTN_DOWN, optionModel.MobileOption.effectVolume); UI.IDialog.RequestDialogExit <UI.AloneGameSkillDialog>(); UI.IDialog.RequestDialogExit <UI.AloneGameBuffDialog>(); if (msg.upgrade == Upgrade.Skill) { UI.IDialog.RequestDialogEnter <UI.AloneGameSkillDialog>(); List <int> tempSkillLv = new List <int>(); tempSkillLv.Add(playerStatusModel.VocalSkill); tempSkillLv.Add(playerStatusModel.DanceSkill); tempSkillLv.Add(playerStatusModel.EntertainmentSkill); tempSkillLv.Add(playerStatusModel.IntelligenceSkill); tempSkillLv.Add(playerStatusModel.RelaxSkill); tempSkillLv.Add(playerStatusModel.SelfManagementSkill); Message.Send <SetSkillScrollMsg>(new SetSkillScrollMsg(skill_Table, tempSkillLv, playerStatusModel.Potential)); } else if (msg.upgrade == Upgrade.Buff) { UI.IDialog.RequestDialogEnter <UI.AloneGameBuffDialog>(); Message.Send <SetBuffScrolleMsg>(new SetBuffScrolleMsg(buff_Table)); } }