private void AloneGameSkillorBuffSelect(AloneGameSkillorBuffSelectMsg msg)
 {
     UI.IDialog.RequestDialogExit <UI.AloneGameSkillDialog>();
     UI.IDialog.RequestDialogExit <UI.AloneGameBuffDialog>();
     if (msg.upgrade == Upgrade.Skill)
     {
         UI.IDialog.RequestDialogEnter <UI.AloneGameSkillDialog>();
         List <int> tempSkillLv = new List <int>();
         tempSkillLv.Add(playerStatusModel.VocalSkill);
         tempSkillLv.Add(playerStatusModel.DanceSkill);
         tempSkillLv.Add(playerStatusModel.EntertainmentSkill);
         tempSkillLv.Add(playerStatusModel.IntelligenceSkill);
         tempSkillLv.Add(playerStatusModel.RelaxSkill);
         tempSkillLv.Add(playerStatusModel.SelfManagementSkill);
         Message.Send <SetSkillScrollMsg>(new SetSkillScrollMsg(skill_Table, tempSkillLv, playerStatusModel.Potential));
     }
     else if (msg.upgrade == Upgrade.Buff)
     {
         UI.IDialog.RequestDialogEnter <UI.AloneGameBuffDialog>();
         Message.Send <SetBuffScrolleMsg>(new SetBuffScrolleMsg(buff_Table));
     }
 }
Beispiel #2
0
 private void AloneGameSkillorBuffSelect(AloneGameSkillorBuffSelectMsg msg)
 {
     SoundManager.Instance.PlaySound((int)SoundType.EFFECT_BTN_DOWN, optionModel.MobileOption.effectVolume);
     UI.IDialog.RequestDialogExit <UI.AloneGameSkillDialog>();
     UI.IDialog.RequestDialogExit <UI.AloneGameBuffDialog>();
     if (msg.upgrade == Upgrade.Skill)
     {
         UI.IDialog.RequestDialogEnter <UI.AloneGameSkillDialog>();
         List <int> tempSkillLv = new List <int>();
         tempSkillLv.Add(playerStatusModel.VocalSkill);
         tempSkillLv.Add(playerStatusModel.DanceSkill);
         tempSkillLv.Add(playerStatusModel.EntertainmentSkill);
         tempSkillLv.Add(playerStatusModel.IntelligenceSkill);
         tempSkillLv.Add(playerStatusModel.RelaxSkill);
         tempSkillLv.Add(playerStatusModel.SelfManagementSkill);
         Message.Send <SetSkillScrollMsg>(new SetSkillScrollMsg(skill_Table, tempSkillLv, playerStatusModel.Potential));
     }
     else if (msg.upgrade == Upgrade.Buff)
     {
         UI.IDialog.RequestDialogEnter <UI.AloneGameBuffDialog>();
         Message.Send <SetBuffScrolleMsg>(new SetBuffScrolleMsg(buff_Table));
     }
 }