private void AddContainers() { AllObjects.AddRange(new List <Container> { new Container( GameObjectId.endarspire_quarters_footlocker, "footlocker", @"a long, hard cuboid object for storing stuff", // metal rectangle roughly about a foot wide with a basic touch screen lock interface "a", new List <Item>() { GetObject(GameObjectId.clothing) as Item, GetObject(GameObjectId.short_sword) as Item } ) }); }