private void AddContainers()
 {
     AllObjects.AddRange(new List <Container> {
         new Container(
             GameObjectId.endarspire_quarters_footlocker,
             "footlocker",
             @"a long, hard cuboid object for storing stuff",
             // metal rectangle roughly about a foot wide with a basic touch screen lock interface
             "a",
             new List <Item>()
         {
             GetObject(GameObjectId.clothing) as Item, GetObject(GameObjectId.short_sword) as Item
         }
             )
     });
 }