// Use this for initialization void Start() { theTextbox = FindObjectOfType <TextBoxManager> (); fader = FindObjectOfType <SceneFader> (); playerController = FindObjectOfType <PlayerController> (); align = FindObjectOfType <AlignmentCtrl> (); hasActivated = false; }
// Use this for initialization void Start() { theTextbox = FindObjectOfType <EndlessTextBoxManager> (); fader = FindObjectOfType <EndlessSceneFader> (); endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> (); align = FindObjectOfType <AlignmentCtrl> (); sfx = FindObjectOfType <SfxCtrl> (); hasActivated = false; }
// Use this for initialization void Start() { align = FindObjectOfType <AlignmentCtrl> (); }