Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        theTextbox       = FindObjectOfType <TextBoxManager> ();
        fader            = FindObjectOfType <SceneFader> ();
        playerController = FindObjectOfType <PlayerController> ();
        align            = FindObjectOfType <AlignmentCtrl> ();

        hasActivated = false;
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        theTextbox    = FindObjectOfType <EndlessTextBoxManager> ();
        fader         = FindObjectOfType <EndlessSceneFader> ();
        endlessPlayer = FindObjectOfType <EndlessRunnerPlayer> ();
        align         = FindObjectOfType <AlignmentCtrl> ();
        sfx           = FindObjectOfType <SfxCtrl> ();

        hasActivated = false;
    }
 // Use this for initialization
 void Start()
 {
     align = FindObjectOfType <AlignmentCtrl> ();
 }