예제 #1
0
 public void setProjectile(Collider owner, AlignmentType ownerAlignment)
 {
     Physics.IgnoreCollision(owner, this.getCollider());
     alignment      = ownerAlignment;
     gameObject.tag = Alignment.Alignment2String(alignment);
 }
예제 #2
0
 void setAlignment(AlignmentType newAlignment)
 {
     alignment      = newAlignment;
     gameObject.tag = Alignment.Alignment2String(newAlignment);
 }
예제 #3
0
 public void setAlignment(AlignmentType alignment)
 {
     gameObject.tag = Alignment.Alignment2String(alignment);
     this.alignment = alignment;
 }