public void setProjectile(Collider owner, AlignmentType ownerAlignment) { Physics.IgnoreCollision(owner, this.getCollider()); alignment = ownerAlignment; gameObject.tag = Alignment.Alignment2String(alignment); }
void setAlignment(AlignmentType newAlignment) { alignment = newAlignment; gameObject.tag = Alignment.Alignment2String(newAlignment); }
public void setAlignment(AlignmentType alignment) { gameObject.tag = Alignment.Alignment2String(alignment); this.alignment = alignment; }