public override void OnInspectorGUI() { DrawDefaultInspector(); AlignTile myScript = (AlignTile)target; if (GUILayout.Button("Align")) { foreach (AlignTile at in FindObjectsOfType <AlignTile>()) { at.Align(); } } }
// Use this for initialization void Start() { GS = GameObject.Find("GameState").GetComponent <GameState>(); AT = gameObject.GetComponent <AlignTile>(); transitionPoint = Point1.position; }