Beispiel #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        AlignTile myScript = (AlignTile)target;

        if (GUILayout.Button("Align"))
        {
            foreach (AlignTile at in FindObjectsOfType <AlignTile>())
            {
                at.Align();
            }
        }
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     GS = GameObject.Find("GameState").GetComponent <GameState>();
     AT = gameObject.GetComponent <AlignTile>();
     transitionPoint = Point1.position;
 }