AddPlayerMotionDevice() 공개 정적인 메소드

public static AddPlayerMotionDevice ( byte in_iPlayerID, uint in_iCompanyID, uint in_iDeviceID ) : AKRESULT
in_iPlayerID byte
in_iCompanyID uint
in_iDeviceID uint
리턴 AKRESULT
예제 #1
0
    // Use this for initialization
    static WwiseAudioManager()
    {
        //instance = this;
        AkSoundEngine.LoadBank("Main", AkSoundEngine.AK_DEFAULT_POOL_ID, out bankID);

        //Fonction de vibration
        AkSoundEngine.AddPlayerMotionDevice(0, 1, AkSoundEngine.AKMOTIONDEVICEID_RUMBLE);
        //AkSoundEngine.SetPlayerListener (0, 0);
        AkSoundEngine.SetListenerPipeline(0, true, true);
        //AkSoundEngine.SetActiveListeners(GameObject.FindWithTag("Player"),1);
    }