public void DoDraw() { string drawpos = ""; string drawposburst = ""; string aatoggledraw = ""; double SpellsDamagge = R.GetDamage(target) + E.GetDamage(target) + W.GetDamage(target) * 2 + Q.GetDamage(target) * 2; if (MMenu["drawings"]["drawRmode"].As <MenuBool>().Enabled) { switch (MMenu["combo"]["Rcombo"].As <MenuList>().Value) { case 0: drawpos = "R Mode: Always"; break; case 1: drawpos = "R Mode: Burst"; if (target == null) { drawposburst = "No Enemies In Range for Combo"; } else if (SpellsDamagge < target.Health) { drawposburst = "Not enough damage to kill " + target.ChampionName + " with Combo"; } else { drawposburst = "Combo will kill " + target.ChampionName; } break; case 2: drawpos = "R Mode: Only Killable"; break; case 3: drawpos = "R Mode: if " + MMenu["combo"]["rifhit"].As <MenuSlider>().Value + " Enemies"; break; } } if (MMenu["combo"]["aatoggle"].Enabled) { aatoggledraw = "Use AA in Combo Enabled"; } else { aatoggledraw = "Use AA in Combo Disabled"; } var newpos = Player.FloatingHealthBarPosition; newpos.X += 0; newpos.Y += 200; var pos = Player.FloatingHealthBarPosition; pos.X += 0; pos.Y += 180; var aatoggles = Player.FloatingHealthBarPosition; aatoggles.X += 0; aatoggles.Y += 220; #pragma warning disable CS0618 // Type or member is obsolete Render.Text(pos, Color.DeepPink, drawpos); Render.Text(newpos, Color.Cyan, drawposburst); Render.Text(aatoggles, Color.DeepSkyBlue, aatoggledraw); #pragma warning restore CS0618 // Type or member is obsolete }