Beispiel #1
0
        public void DoDraw()
        {
            string drawpos       = "";
            string drawposburst  = "";
            string aatoggledraw  = "";
            double SpellsDamagge = R.GetDamage(target) + E.GetDamage(target) + W.GetDamage(target) * 2 +
                                   Q.GetDamage(target) * 2;

            if (MMenu["drawings"]["drawRmode"].As <MenuBool>().Enabled)
            {
                switch (MMenu["combo"]["Rcombo"].As <MenuList>().Value)
                {
                case 0:
                    drawpos = "R Mode: Always";
                    break;

                case 1:
                    drawpos = "R Mode: Burst";
                    if (target == null)
                    {
                        drawposburst = "No Enemies In Range for Combo";
                    }
                    else if (SpellsDamagge < target.Health)
                    {
                        drawposburst = "Not enough damage to kill " + target.ChampionName + " with Combo";
                    }
                    else
                    {
                        drawposburst = "Combo will kill " + target.ChampionName;
                    }
                    break;

                case 2:
                    drawpos = "R Mode: Only Killable";
                    break;

                case 3:
                    drawpos = "R Mode: if " + MMenu["combo"]["rifhit"].As <MenuSlider>().Value + " Enemies";
                    break;
                }
            }
            if (MMenu["combo"]["aatoggle"].Enabled)
            {
                aatoggledraw = "Use AA in Combo Enabled";
            }
            else
            {
                aatoggledraw = "Use AA in Combo Disabled";
            }

            var newpos = Player.FloatingHealthBarPosition;

            newpos.X += 0;
            newpos.Y += 200;
            var pos = Player.FloatingHealthBarPosition;

            pos.X += 0;
            pos.Y += 180;
            var aatoggles = Player.FloatingHealthBarPosition;

            aatoggles.X += 0;
            aatoggles.Y += 220;

#pragma warning disable CS0618 // Type or member is obsolete
            Render.Text(pos, Color.DeepPink, drawpos);
            Render.Text(newpos, Color.Cyan, drawposburst);
            Render.Text(aatoggles, Color.DeepSkyBlue, aatoggledraw);
#pragma warning restore CS0618 // Type or member is obsolete
        }