protected virtual void Awake() { gunPositioning = GetComponent <GunPositioning>(); aimingDirection = GetComponent <AimingDirection>(); weaponType = WeaponTypes.Gun; }
public override void AbilityIsStarting(GameObject aimingPref) { newAiming = Instantiate(aimingPref, transform.position, Quaternion.identity); aiminingScaler = newAiming.GetComponent <AimingDirection>(); }