public MyBehaviorTreeState GotoAndAimTarget(float rotationAngle = 2) { if (!AiTargetBase.HasTarget()) { return(MyBehaviorTreeState.FAILURE); } if (Bot.Navigation.Navigating) { if (Bot.Navigation.Stuck) { return(MyBehaviorTreeState.FAILURE); } else { return(MyBehaviorTreeState.RUNNING); } } else if (Bot.Navigation.HasRotation(MathHelper.ToRadians(rotationAngle))) { return(MyBehaviorTreeState.RUNNING); } else { return(MyBehaviorTreeState.SUCCESS); } }
public void Init_AimAtTarget() { if (AiTargetBase.HasTarget()) { AiTargetBase.AimAtTarget(); } }
protected override void Init_GotoTarget() { if (AiTargetBase.HasTarget()) { AiTargetBase.GotoTargetNoPath(0.0f); m_bot.Navigation.AimWithMovement(); } }
public void Init_GotoAndAimTarget() { if (AiTargetBase.HasTarget()) { AiTargetBase.GotoTarget(); AiTargetBase.AimAtTarget(); } }