private void Start() { player = GameObject.FindGameObjectWithTag("Player"); audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>(); //terrainMap = GameObject.FindGameObjectWithTag("TerrainMap").GetComponent<GridSettings>().GetGrid(); agentInfo = GetComponent <AiAgentInfo>(); agentCollider = GetComponent <Collider2D>(); }
public void Start() { uiInfo = GameObject.FindGameObjectWithTag("UiInfo"); sRend = GetComponent <SpriteRenderer>(); whiteMat = Resources.Load("BrightWhite", typeof(Material)) as Material; defaultMat = sRend.material; agentInfo = GetComponent <AiAgentInfo>(); health = agentInfo.health; }