예제 #1
0
    void Start()
    {
        editorScript = FindObjectOfType <AdventureEditor>();

        outputScript = FindObjectOfType <ScrollOutput>();
        dialogScript = FindObjectOfType <OutputDialog>();

        line_100  = FindObjectOfType <Line100>();
        line_200  = FindObjectOfType <Line200>();
        line_300  = FindObjectOfType <Line300>();
        line_1000 = FindObjectOfType <Line1000>();
        line_1100 = FindObjectOfType <Line1100>();
        line_1140 = FindObjectOfType <Line1140>();
        line_1200 = FindObjectOfType <Line1200>();
        line_1600 = FindObjectOfType <Line1600>();
        line_1900 = FindObjectOfType <Line1900>();
        line_2000 = FindObjectOfType <Line2000>();
        line_2100 = FindObjectOfType <Line2100>();
        line_2300 = FindObjectOfType <Line2300>();
        line_2400 = FindObjectOfType <Line2400>();
        line_2600 = FindObjectOfType <Line2600>();
        line_2700 = FindObjectOfType <Line2700>();
        line_2800 = FindObjectOfType <Line2800>();
        line_3000 = FindObjectOfType <Line3000>();
        line_3100 = FindObjectOfType <Line3100>();
        line_3200 = FindObjectOfType <Line3200>();
    }
예제 #2
0
 void Start()
 {
     engineScript  = FindObjectOfType <AdventureEngine>();
     editorScript  = FindObjectOfType <AdventureEditor>();
     wordScript    = FindObjectOfType <EndOfWord>();
     commandScript = FindObjectOfType <EndOfCommand>();
 }
예제 #3
0
    void Start()
    {
        engineScript = FindObjectOfType <AdventureEngine>();
        editorScript = FindObjectOfType <AdventureEditor>();

        dialogScript = FindObjectOfType <OutputDialog>();
    }
예제 #4
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    // Actions
    private static void Actions(AdventureEditor editorScript, AdventureCreator adventureData)
    {
        adventureData.zx81numberOfActions_A = editorScript.savedNumberOfActions_A;

        for (int i = 0; i <= adventureData.zx81numberOfActions_A; i++)
        {
            adventureData.zx81action_As = editorScript.savedAction_As;
        }
    }
예제 #5
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    // Conditions
    private static void Conditions(AdventureEditor editorScript, AdventureCreator adventureData)
    {
        adventureData.zx81numberOfConditions_C = editorScript.savedNumberOfConditions_C;

        for (int i = 0; i <= adventureData.zx81numberOfConditions_C; i++)
        {
            adventureData.zx81condition_Cs = editorScript.savedCondition_Cs;
        }
    }
예제 #6
0
    // Vocabulary
    private static void Vocabulary(AdventureEditor editorScript, AdventureCreator adventureData)
    {
        adventureData.zx81numberOfWords_V = editorScript.savedNumberOfWords_V;

        for (int i = 0; i <= editorScript.savedNumberOfWords_V; i++)
        {
            adventureData.zx81vocabulary_Vs = editorScript.savedVocabulary_Vs;

            adventureData.zx81actionCode = editorScript.savedActionCode;
        }
    }
예제 #7
0
    // Objects
    private static void Objects(AdventureEditor editorScript, AdventureCreator adventureData)
    {
        adventureData.zx81numberOfObjects_O = editorScript.savedNumberOfObjects_O;

        for (int i = 0; i <= adventureData.zx81numberOfObjects_O; i++)
        {
            adventureData.zx81objectDescription_Os = editorScript.savedObjectDescription_Os;

            adventureData.zx81objectLocation_Q = editorScript.savedObjectLocation_Q;

            adventureData.zx81gameObject_O = editorScript.savedGameObject_O;
        }
    }
예제 #8
0
    // Rooms
    private static void Rooms(AdventureEditor editorScript, AdventureCreator adventureData)
    {
        adventureData.zx81numberOfRooms_R = editorScript.savedNumberOfRooms_R;

        for (int i = 0; i <= adventureData.zx81numberOfRooms_R; i++)
        {
            adventureData.zx81roomNumber = editorScript.savedRoomNumber;

            adventureData.zx81roomDescription = editorScript.savedRoomDescription;

            adventureData.zx81roomConnection_Ms = editorScript.savedRoomConnection_Ms;
        }
    }
예제 #9
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    // Action Messages
    private static void ActionMessages(AdventureEditor editorScript, AdventureCreator adventureData)
    {
        adventureData.zx81numberOfMessages = editorScript.savedNumberOfMessages;

        for (int i = 0; i <= adventureData.zx81numberOfMessages; i++)
        {
            adventureData.zx81messageNumber = editorScript.savedMessageNumber;

            for (int j = 0; j <= NUMBER_OF_LINES; j++)
            {
                adventureData.zx81actionMessage = editorScript.savedActionMessage;
            }
        }
    }
예제 #10
0
 void Start()
 {
     engineScript = FindObjectOfType <AdventureEngine>();
     editorScript = FindObjectOfType <AdventureEditor>();
 }
예제 #11
0
 private void Start()
 {
     editorScript = FindObjectOfType <AdventureEditor>();
 }