예제 #1
0
 private void Start()
 {
     _item_to_storage = GameObject.FindWithTag("ItemsStorage").GetComponent <AddNewItemToStorage>();
     mainAlert        = GameObject.Find("Canvas").GetComponent <MainAlerts>();
     _info_button.onClick.AddListener(OnInfo);
     _start_work.onClick.AddListener(Work);
     animator = this.gameObject.GetComponent <Animator>();
 }
예제 #2
0
    private void Start()
    {
        mainAlert            = GameObject.Find("Canvas").GetComponent <MainAlerts>();
        _addNewArmyUnit      = GameObject.FindWithTag("Panel_Right").GetComponent <AddNewArmyUnit>();
        _addNewItemToStorage = GameObject.FindWithTag("ItemsStorage").GetComponent <AddNewItemToStorage>();
        _info_button.onClick.AddListener(OnInfo);
        _buyUnit.onClick.AddListener(BuyUnit);
        // Debug.Log(_needItemsToBuy._items_inStorage[0].name);
        Debug.Log(_needItemsToBuy.GetList()[0].name);
        for (int i = 0; i < _countItemsToBuyUnit.Length; i++)
        {
            _addNeedItemsToBuyUnit.AddObject(_needItemsToBuy.GetList()[i].name, _countItemsToBuyUnit[i].ToString());
        }

        this.OnInfo();
    }