public Animation CreateAnimation(string layer, string image, Origin o, int framecount, int frameinterval, LoopType loop, int fps) { Animation s = new Animation(image, o, framecount, frameinterval, loop, fps); if (Layers.Keys.Contains(layer)) { Layers[layer].Add(s); } else { throw new ArgumentException("The layer specified does not exist"); } return(s); }
public Animation CreateAnimation(string layer, string image, Origin o, int framecount, int frameinterval, LoopType loop) => CreateAnimation(layer, image, Origin.Centre, framecount, frameinterval, loop, 25);