예제 #1
0
        public void AdaptiveGridTwoAlignedSections()
        {
            var adaptiveGrid = new AdaptiveGrid(new Transform());
            var polygon1     = Polygon.Rectangle(new Vector3(0, 0), new Vector3(10, 10));
            var polygon2     = Polygon.Rectangle(new Vector3(10, 2), new Vector3(20, 12));

            var points = new List <Vector3>();

            points.AddRange(polygon1.Vertices);
            points.AddRange(polygon2.Vertices);

            adaptiveGrid.AddFromExtrude(polygon1, Vector3.ZAxis, 2, points);
            adaptiveGrid.AddFromExtrude(polygon2, Vector3.ZAxis, 2, points);

            ulong id;

            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(10, 2), out id));
            var vertex = adaptiveGrid.GetVertex(id);

            //Up, North, South, East, West
            Assert.Equal(5, vertex.Edges.Count);
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(10, 10), out id));
            vertex = adaptiveGrid.GetVertex(id);
            Assert.Equal(5, vertex.Edges.Count);
        }
예제 #2
0
        public void AdaptiveGridSubtractBoxCutEdges()
        {
            var adaptiveGrid = new AdaptiveGrid(new Transform());
            var polygon      = Polygon.Rectangle(new Vector3(0, 0), new Vector3(10, 10));

            var points = new List <Vector3>();

            for (int i = 1; i < 10; i++)
            {
                points.Add(new Vector3(i, i, 1));
            }

            adaptiveGrid.AddFromExtrude(polygon, Vector3.ZAxis, 2, points);
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 5, 1), out _));
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4.9, 1), out _));

            adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4, 1), out var borderId);
            var borderV     = adaptiveGrid.GetVertex(borderId);
            var numEdges    = borderV.Edges.Count;
            var numVertices = adaptiveGrid.GetVertices().Count;

            var box = new BBox3(new Vector3(4.9, 4.9, 0), new Vector3(5.1, 5.1, 2));

            adaptiveGrid.SubtractBox(box, true);
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 5, 1), out _));
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4.9, 1), out _));

            Assert.Equal(numEdges - 1, borderV.Edges.Count);
            //On each elevation one vertex is removed and no added
            Assert.Equal(numVertices - (3 * 1), adaptiveGrid.GetVertices().Count);
        }
예제 #3
0
        public void AdaptiveGridSubtractBoxKeepEdges()
        {
            var adaptiveGrid = new AdaptiveGrid(new Transform());
            var polygon      = Polygon.Rectangle(new Vector3(0, 0), new Vector3(10, 10));

            var points = new List <Vector3>();

            for (int i = 1; i < 10; i++)
            {
                points.Add(new Vector3(i, i, 1));
            }
            adaptiveGrid.AddFromExtrude(polygon, Vector3.ZAxis, 2, points);
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 5, 1), out _));
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4.9, 1), out _));
            var numVertices = adaptiveGrid.GetVertices().Count;

            var box = new BBox3(new Vector3(4.9, 4.9, 0), new Vector3(5.1, 5.1, 2));

            adaptiveGrid.SubtractBox(box, false);
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 5, 1), out _));
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4.9, 1), out var cutEdgeId));

            var v = adaptiveGrid.GetVertex(cutEdgeId);

            Assert.Single(v.Edges);
            adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4, 1), out var borderId);
            Assert.True(v.Edges.First().StartId == borderId || v.Edges.First().EndId == borderId);
            //On each elevation one vertex is removed but 4 added
            Assert.Equal(numVertices + (3 * (4 - 1)), adaptiveGrid.GetVertices().Count);
        }
예제 #4
0
        public void AdaptiveGridAddVertex()
        {
            var adaptiveGrid = new AdaptiveGrid(new Transform());
            var points       = new List <Vector3>()
            {
                new Vector3(-6, -4),
                new Vector3(-2, -4),
                new Vector3(3, -4),
                new Vector3(1, 4.5, 3),
                new Vector3(6, 3, -2),
            };

            adaptiveGrid.AddFromPolygon(Polygon.Rectangle(15, 10), points);

            ulong id;

            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(-2, -4), out id));
            var oldV        = adaptiveGrid.GetVertex(id);
            var edgesBefore = oldV.Edges.Count;

            var newV = adaptiveGrid.AddVertex(new Vector3(-2, -4, 2), new List <Vertex> {
                oldV
            });

            Assert.NotNull(newV);
            Assert.False(newV.Id == 0);
            Assert.Single(newV.Edges);
            Assert.True(newV.Edges.First().StartId == id || newV.Edges.First().EndId == id);
            Assert.Equal(edgesBefore + 1, oldV.Edges.Count());
            Assert.Contains(oldV.Edges, e => e.StartId == newV.Id || e.EndId == newV.Id);
        }
예제 #5
0
        public void AdaptiveGridSubtractBoxSmallDifference()
        {
            var adaptiveGrid = new AdaptiveGrid(new Transform());
            var polygon      = Polygon.Rectangle(new Vector3(-41, -51), new Vector3(-39, -49));

            var points = new List <Vector3>();

            points.Add(new Vector3(-40, -49.9, 1));
            points.Add(new Vector3(-40, -49.80979, 1));

            adaptiveGrid.AddFromExtrude(polygon, Vector3.ZAxis, 2, points);
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(-40, -49.9, 1), out _));
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(-40, -49.9, 2), out _));

            var box = new BBox3(new Vector3(-40.2, -50.190211303259034, 0),
                                new Vector3(-39.8, -49.809788696740966, 2));

            adaptiveGrid.SubtractBox(box);
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(-40, -49.9, 1), out _));
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(-40, -49.9, 2), out _));
        }
예제 #6
0
        public void AdaptiveGridDoesntAddTheSameVertex()
        {
            var adaptiveGrid = new AdaptiveGrid(new Transform());
            var polygon      = Polygon.Rectangle(new Vector3(0, 0), new Vector3(10, 10));

            adaptiveGrid.AddFromPolygon(polygon, new List <Vector3>());
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(0, 10), out var id));
            var vertex   = adaptiveGrid.GetVertex(id);
            var halfTol  = adaptiveGrid.Tolerance / 2;
            var modified = vertex.Point + new Vector3(0, 0, halfTol);

            adaptiveGrid.TryGetVertexIndex(new Vector3(10, 0), out var otherId);
            var newVertex = adaptiveGrid.AddVertex(modified,
                                                   new List <Vertex> {
                adaptiveGrid.GetVertex(otherId)
            });

            Assert.Equal(id, newVertex.Id);
            modified = vertex.Point + new Vector3(-halfTol, -halfTol, -halfTol);
            adaptiveGrid.TryGetVertexIndex(modified, out otherId, adaptiveGrid.Tolerance);
            Assert.Equal(id, otherId);
        }