예제 #1
0
        public void AdaptiveGridSubtractBoxCutEdges()
        {
            var adaptiveGrid = new AdaptiveGrid(new Transform());
            var polygon      = Polygon.Rectangle(new Vector3(0, 0), new Vector3(10, 10));

            var points = new List <Vector3>();

            for (int i = 1; i < 10; i++)
            {
                points.Add(new Vector3(i, i, 1));
            }

            adaptiveGrid.AddFromExtrude(polygon, Vector3.ZAxis, 2, points);
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 5, 1), out _));
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4.9, 1), out _));

            adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4, 1), out var borderId);
            var borderV     = adaptiveGrid.GetVertex(borderId);
            var numEdges    = borderV.Edges.Count;
            var numVertices = adaptiveGrid.GetVertices().Count;

            var box = new BBox3(new Vector3(4.9, 4.9, 0), new Vector3(5.1, 5.1, 2));

            adaptiveGrid.SubtractBox(box, true);
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 5, 1), out _));
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4.9, 1), out _));

            Assert.Equal(numEdges - 1, borderV.Edges.Count);
            //On each elevation one vertex is removed and no added
            Assert.Equal(numVertices - (3 * 1), adaptiveGrid.GetVertices().Count);
        }
예제 #2
0
        public void AdaptiveGridSubtractBoxKeepEdges()
        {
            var adaptiveGrid = new AdaptiveGrid(new Transform());
            var polygon      = Polygon.Rectangle(new Vector3(0, 0), new Vector3(10, 10));

            var points = new List <Vector3>();

            for (int i = 1; i < 10; i++)
            {
                points.Add(new Vector3(i, i, 1));
            }
            adaptiveGrid.AddFromExtrude(polygon, Vector3.ZAxis, 2, points);
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 5, 1), out _));
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4.9, 1), out _));
            var numVertices = adaptiveGrid.GetVertices().Count;

            var box = new BBox3(new Vector3(4.9, 4.9, 0), new Vector3(5.1, 5.1, 2));

            adaptiveGrid.SubtractBox(box, false);
            Assert.False(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 5, 1), out _));
            Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4.9, 1), out var cutEdgeId));

            var v = adaptiveGrid.GetVertex(cutEdgeId);

            Assert.Single(v.Edges);
            adaptiveGrid.TryGetVertexIndex(new Vector3(5, 4, 1), out var borderId);
            Assert.True(v.Edges.First().StartId == borderId || v.Edges.First().EndId == borderId);
            //On each elevation one vertex is removed but 4 added
            Assert.Equal(numVertices + (3 * (4 - 1)), adaptiveGrid.GetVertices().Count);
        }