public void Init() { if (_Navigated) { _Navigated = false; return; } this.IsVisileActors = false; Device.BeginInvokeOnMainThread(() => { _movieParameter.Resource = MoviesApiResourcesConsts.POPULAR_ACTORS; _movieParameter.Page = 1; _peopleService.GetActors(_movieParameter).ContinueWith((actorsList) => { if (actorsList.Status == System.Threading.Tasks.TaskStatus.RanToCompletion) { var actorsResult = actorsList.Result; if (!actorsResult.Any()) { Global.Instance.Toast.Show("No actors found..."); } else { Actors.Clear(); PopulateActorListView(actorsResult); this.IsVisileActors = true; } } }); }); }
public new void Clear() { base.Clear(); Categories.Clear(); Countries.Clear(); Actors.Clear(); }
/// <summary> /// Define os atores a serem utilizados para a verificação de colisão ao invés de utilizar uma tela. /// </summary> public void SetActors(params Actor[] entities) { Actors.Clear(); Actors.AddRange(entities); Screen = null; }
void PullToRefresh() { this.IsRefreshing = true; _movieParameter.Resource = MoviesApiResourcesConsts.POPULAR_ACTORS; _movieParameter.Page = 1; Device.BeginInvokeOnMainThread(() => { _peopleService.GetActors(_movieParameter).ContinueWith((actorList) => { if (actorList.Status == System.Threading.Tasks.TaskStatus.RanToCompletion) { var actorsResult = actorList.Result; if (!actorsResult.Any()) { Global.Instance.Toast.Show("No actors found..."); } else { Actors.Clear(); PopulateActorListView(actorsResult); } this.IsRefreshing = false; } }); }); }
public void SendServerTravel(byte newGameState, string worldBuilder, string levelName, int width, int height) { Actors.Clear(); _levelChange = new LevelChange(newGameState, worldBuilder, levelName, width, height); _lastLevelChange = new LevelChange(newGameState, worldBuilder, levelName, width, height); }
public void Initialize(IEnumerable <IActorViewModel> actors) { Actors.Clear(); foreach (IActorViewModel actor in actors) { Actors.Add(actor); } }
public async Task OnNavigatedTo(TraktShow e) { Show = e; Actors.Clear(); RecentEpisodes.Clear(); await LoadActorsAsync(); await LoadRecentEpisodesAsync(); }
public void Dispose() { Engine.Locator.RoomController.Rooms.TryRemove(Id, out Room room); Actors.Clear(); _items.Clear(); Items.Clear(); ProcessComponent.Dispose(); ProcessComponent = null; Grid.Dispose(); GC.SuppressFinalize(this); }
private void LoadActors() { Actors.Clear(); var actors = _movieActorRepository.GetAllMovieActorByMovieId(DisplayDetailModel.Id); foreach (var actor in actors) { var personInCurrentMovie = _personRepository.GetByIdListModel(actor.ActorId); if (personInCurrentMovie != null) { Actors.Add(personInCurrentMovie); } } }
private void OnMovieAddNewReceived(MovieNewWrapper movieDetailModel) { LoadPeople(); CanSaveFlag = true; CanDeleteFlag = false; DisplayDetailModel = null; EditDetailModel = new MovieDetailModel { Id = movieDetailModel.Id }; Actors.Clear(); Directors.Clear(); Ratings.Clear(); }
internal override void HandleServerTravel(INetworkMessageIn msg) { var newGameState = msg.ReadByte(); var worldBuilderClass = msg.ReadString(); var levelName = msg.ReadString(); Actors.Clear(); ChangeGameState(newGameState, levelName); var outMessage = CreateMessage(NetworkMessageType.ServerTravel); SendMessageToAll(outMessage, MessageDeliveryMethod.ReliableOrdered, 2); }
//--------------------------------------------------------------------------------------------- /Обновление некоторых штучек-дрючек private void AddMovie_Activated(object sender, EventArgs e) { //--------------------------------------------------------------------------------------------- //Обновление списка категорий Category.Items.Clear(); var category = My.MovieCategory.ToList(); foreach (var item in category) { Category.Items.Add(item.Category.ToString()); } //--------------------------------------------------------------------------------------------- //Заполнение строки с режиссёрами из дочернего окна if (ProducerAdd.id != null) { Producer.Clear(); foreach (Producer c in ProducerAdd.id) { Producer.Text += c.SecondName + " " + c.FirstName + " " + c.LastName + ", "; } } //--------------------------------------------------------------------------------------------- //Заполнение строки с актёрами из дочернего окна if (ActorAdd.id != null) { Actors.Clear(); foreach (Actor c in ActorAdd.id) { Actors.Text += c.SecondName + " " + c.FirstName + " " + c.LastName + ", "; } } //--------------------------------------------------------------------------------------------- //Заполнение строки с странами из дочернего окна if (CountryAdd.id != null) { Country.Clear(); foreach (Country c in CountryAdd.id) { Country.Text += c.CountryName + ", "; } } //--------------------------------------------------------------------------------------------- //Заполнение строки с жанрами из дочернего окна if (GenreAdd.id != null) { textBox1.Clear(); foreach (Genre c in GenreAdd.id) { textBox1.Text += c.Name + ", "; } } }
public void SearchByText(string searchText) { if (this._Navigated) { _Navigated = false; return; } this.SearchText = searchText; this.IsVisible = false; Global.Instance.Toast.Show(string.Format("Searching by {0}...", searchText)); _movieParameter.Page = 1; _movieParameter.Query = HttpUtility.UrlEncode(searchText); _movieParameter.Resource = MoviesApiResourcesConsts.SEARCH_PERSON; Device.BeginInvokeOnMainThread(() => { _peopleService.GetActors(_movieParameter).ContinueWith((actorsList) => { if (actorsList.Status == System.Threading.Tasks.TaskStatus.RanToCompletion) { var actors = actorsList.Result; if (!actors.Any()) { Global.Instance.Toast.Show("No actors found..."); } else { Actors.Clear(); PopulateListView(actors); } this.IsVisible = true; this.IsRefreshing = false; } }); }); }
public void Cleanup() { var it = Scenes.Values.GetEnumerator(); while (it.MoveNext()) { it.Current.Cleanup(); } it.Dispose(); Scenes.Clear(); var it2 = Actors.Values.GetEnumerator(); while (it2.MoveNext()) { it2.Current.OnRemoveWorld(this); } it2.Dispose(); Actors.Clear(); Cleanup_Editor(); mDefaultScene = null; }
private void ClearGUI() { // Recommended for identification Title.Clear(); IMDB_ID.Clear(); TMDB_ID.Clear(); // additional collection infos CollectionTitle.Clear(); CollectionIndex.Clear(); CollectionKeywords.Clear(); // additional movie infos ReleaseDate.Clear(); Overview.Clear(); Tagline.Clear(); Certification.Clear(); Genres.Clear(); Actors.Clear(); Directors.Clear(); Writers.Clear(); MovieKeywords.Clear(); }
public Task ClearAsync(ISystemService systems, CancellationToken cancellationToken = default) { Actors.Clear(); return(systems.CleanupAsync(cancellationToken)); }
//---------------------------------------// //----- FUNÇÕES -----// //---------------------------------------// /// <summary> /// Define a tela a ser utilizada para buscar os atores para verificação de colisão. /// </summary> public void SetScreen(LayeredScreen screen) { Screen = screen; Actors.Clear(); }
public void Reset() { ResetChunks(); Actors.Clear(); Prepare(); }
public void Clear() => Actors.Clear();
public void RemoveAllActors() { Actors.Clear(); }
public void Clear() { Actors.Clear(); NewActors.Clear(); }