/// <summary> /// Sets the sides up, the end condition up, and the turn counter. /// /// Alex Reiss /// </summary> void Start() { for (int index = 0; index < playerTeam.Count; index++) { playerTeam[index].theSide = GameControllerBehaviour.UnitSide.player; } for (int index = 0; index < enemyTeam.Count; index++) { enemyTeam[index].theSide = GameControllerBehaviour.UnitSide.enemy; } for (int index = 0; index < nuetrals.Count; index++) { nuetrals[index].theSide = GameControllerBehaviour.UnitSide.nuetral; } playerTeamTotal = playerTeam.Count; enemyTeamTotal = enemyTeam.Count; nuetralTotal = nuetrals.Count; leftToMoveThis = playerTeamTotal; gUIStyle = new GUIStyle(); gUIStyle.fontSize = 10; gUIStyle.normal.textColor = Color.white; controller = Camera.main.GetComponent <HUDController>(); controller.whoseTurn.text = "Players Turn"; controller.turnCount.text = "Turn " + numberOfTurns.ToString(); TalkingEventManagerBehaviour talkingManager = Camera.main.GetComponent <TalkingEventManagerBehaviour> (); if (talkingManager != null) { talkingManager.StartTalkingEventChain(SceneConversationBehavior.instance.introConversation); } }
/// <summary> /// Sets what needs to be set. /// /// Alex Reiss /// </summary> void Start() { talkingManager = Camera.main.transform.GetComponent <TalkingEventManagerBehaviour>(); transform.renderer.enabled = false; }
public TalkingEvent(string name, string normalText, TalkingEventManagerBehaviour.Panels panel, Material talker) { this.name = name; this.normalText = normalText; this.selectedPanel = panel; this.theTalker = talker; }
/// <summary> /// Sets what needs to be set. /// /// Alex Reiss /// </summary> void Start () { talkingManager = Camera.main.transform.GetComponent<TalkingEventManagerBehaviour>(); transform.renderer.enabled = false; }