public void PreLoadResource(ref ActorPreloadTab loadInfo, LoaderHelper loadHelper) { if (this.SpawnType == ESpawnObjectType.Tailsman) { CharmLib dataByKey = GameDataMgr.charmLib.GetDataByKey((long)this.ConfigId); if (dataByKey != null) { for (int i = 0; i < 10; i++) { if (dataByKey.astCharmId[i].iParam == 0) { break; } int iParam = dataByKey.astCharmId[i].iParam; ShenFuInfo info = GameDataMgr.shenfuBin.GetDataByKey((long)iParam); if (info != null) { AssetLoadBase item = new AssetLoadBase { assetPath = StringHelper.UTF8BytesToString(ref info.szShenFuResPath) }; loadInfo.mesPrefabs.Add(item); loadHelper.AnalyseSkillCombine(ref loadInfo, info.iBufId); } } } } }
public void AnalyseSoundBanks(ref ActorPreloadTab loadInfo, ref CActorInfo charInfo, ref ActorServerData serverData) { if (charInfo.SoundBanks != null && charInfo.SoundBanks.Length > 0) { for (int i = 0; i < charInfo.SoundBanks.Length; i++) { AssetLoadBase assetLoadBase = default(AssetLoadBase); assetLoadBase.assetPath = charInfo.SoundBanks[i]; loadInfo.soundBanks.Add(assetLoadBase); } } if (serverData.SkinId != 0u) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin((uint)loadInfo.theActor.ConfigId, serverData.SkinId); if (heroSkin != null && !string.IsNullOrEmpty(heroSkin.szSkinSoundResPack)) { AssetLoadBase assetLoadBase2 = default(AssetLoadBase); assetLoadBase2.assetPath = heroSkin.szSkinSoundResPack + "_SFX"; loadInfo.soundBanks.Add(assetLoadBase2); assetLoadBase2 = default(AssetLoadBase); assetLoadBase2.assetPath = heroSkin.szSkinSoundResPack + "_VO"; loadInfo.soundBanks.Add(assetLoadBase2); } } }
public void BuildActionHelper(ref ActorPreloadTab loadInfo) { ActionHelper[] array = Object.FindObjectsOfType <ActionHelper>(); if (array == null || array.Length == 0) { return; } for (int i = 0; i < array.Length; i++) { ActionHelper actionHelper = array[i]; for (int j = 0; j < actionHelper.actionHelpers.Length; j++) { ActionHelperStorage actionHelperStorage = actionHelper.actionHelpers[j]; DebugHelper.Assert(actionHelperStorage != null && actionHelperStorage.actionName != null, "storage is null or action name is null. storage = {0}, storage.actionName={1}", new object[] { (actionHelperStorage != null && actionHelperStorage.helperName != null) ? actionHelperStorage.helperName : "null", (actionHelperStorage != null && actionHelperStorage.actionName != null) ? actionHelperStorage.actionName : "null" }); if (actionHelperStorage != null && !string.IsNullOrEmpty(actionHelperStorage.actionName) && !this.ageCheckerSet.ContainsKey(actionHelperStorage.actionName)) { AssetLoadBase assetLoadBase = default(AssetLoadBase); assetLoadBase.assetPath = actionHelperStorage.actionName; loadInfo.ageActions.Add(assetLoadBase); this.ageCheckerSet.Add(actionHelperStorage.actionName, true); } } } }
public void AnalyseSoundBanks(ref ActorPreloadTab loadInfo, ref CActorInfo charInfo, ref ActorServerData serverData) { if ((charInfo.SoundBanks != null) && (charInfo.SoundBanks.Length > 0)) { for (int i = 0; i < charInfo.SoundBanks.Length; i++) { AssetLoadBase item = new AssetLoadBase { assetPath = charInfo.SoundBanks[i] }; loadInfo.soundBanks.Add(item); } } if (serverData.SkinId != 0) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin((uint)loadInfo.theActor.ConfigId, serverData.SkinId); if ((heroSkin != null) && !string.IsNullOrEmpty(heroSkin.szSkinSoundResPack)) { AssetLoadBase base3 = new AssetLoadBase { assetPath = heroSkin.szSkinSoundResPack + "_SFX" }; loadInfo.soundBanks.Add(base3); base3 = new AssetLoadBase { assetPath = heroSkin.szSkinSoundResPack + "_VO" }; loadInfo.soundBanks.Add(base3); } } }
public static void Preload(ref ActorPreloadTab preloadTab) { for (int i = 1; i <= 4; i++) { preloadTab.AddSprite(CSkillData.GetEffectSlotBg((SkillEffectType)i)); } }
public void AnalyseHeroTalent(ref ActorPreloadTab loadInfo, ResTalentHero talentCfg) { for (int i = 0; i < talentCfg.astTalentList.Length; i++) { RESDT_TALENT_DETAIL resdt_talent_detail = talentCfg.astTalentList[i]; ResTalentLib dataByKey = GameDataMgr.talentLib.GetDataByKey(resdt_talent_detail.dwLvl1ID); if (dataByKey != null) { this.AnalyseSkill(ref loadInfo, (int)dataByKey.dwSkillID); this.AnalysePassiveSkill(ref loadInfo, (int)dataByKey.dwPassiveSkillID); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID1); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID2); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID3); } dataByKey = GameDataMgr.talentLib.GetDataByKey(resdt_talent_detail.dwLvl2ID); if (dataByKey != null) { this.AnalyseSkill(ref loadInfo, (int)dataByKey.dwSkillID); this.AnalysePassiveSkill(ref loadInfo, (int)dataByKey.dwPassiveSkillID); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID1); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID2); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID3); } dataByKey = GameDataMgr.talentLib.GetDataByKey(resdt_talent_detail.dwLvl3ID); if (dataByKey != null) { this.AnalyseSkill(ref loadInfo, (int)dataByKey.dwSkillID); this.AnalysePassiveSkill(ref loadInfo, (int)dataByKey.dwPassiveSkillID); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID1); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID2); this.AnalyseSkillCombine(ref loadInfo, (int)dataByKey.dwEffectID3); } } }
public void AnalyseHeroBornAndReviveAge(ref ActorPreloadTab loadInfo, int configID) { ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey((uint)configID); if (dataByKey != null) { AssetLoadBase item = new AssetLoadBase { assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szBorn_Age) }; string checkerKey = this.GetCheckerKey(item.assetPath, loadInfo.MarkID); if (!this.ageCheckerSet.ContainsKey(checkerKey)) { loadInfo.ageActions.Add(item); this.ageCheckerSet.Add(checkerKey, true); } AssetLoadBase base3 = new AssetLoadBase { assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szRevive_Age) }; string key = this.GetCheckerKey(base3.assetPath, loadInfo.MarkID); if (!this.ageCheckerSet.ContainsKey(key)) { loadInfo.ageActions.Add(base3); this.ageCheckerSet.Add(key, true); } } }
public ActorPreloadTab GetGlobalPreload() { ActorPreloadTab loadInfo = new ActorPreloadTab { ageActions = new List <AssetLoadBase>(), parPrefabs = new List <AssetLoadBase>(), mesPrefabs = new List <AssetLoadBase>(), spritePrefabs = new List <AssetLoadBase>(), soundBanks = new List <AssetLoadBase>(), behaviorXml = new List <AssetLoadBase>() }; this.BuildAreaTrigger(ref loadInfo); this.BuildActionHelper(ref loadInfo); this.BuildActionTrigger(ref loadInfo); this.BuildCommonSpawnPoints(ref loadInfo); this.BuildEquipInBattle(ref loadInfo); EffectPlayComponent.Preload(ref loadInfo); HudComponent3D.Preload(ref loadInfo); CBattleFloatDigitManager.Preload(ref loadInfo); OrganHitEffect.Preload(ref loadInfo); OrganWrapper.Preload(ref loadInfo); KillNotify.Preload(ref loadInfo); SkillIndicateSystem.Preload(ref loadInfo); ObjAgent.Preload(ref loadInfo); CSkillButtonManager.Preload(ref loadInfo); UpdateShadowPlane.Preload(ref loadInfo); CBattleSystem.Preload(ref loadInfo); CSkillData.Preload(ref loadInfo); return(loadInfo); }
public void BuildEquipInBattle(ref ActorPreloadTab result) { Dictionary <long, object> .Enumerator enumerator = GameDataMgr.m_equipInBattleDatabin.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <long, object> current = enumerator.get_Current(); ResEquipInBattle resEquipInBattle = current.get_Value() as ResEquipInBattle; if (resEquipInBattle != null) { string path = CUIUtility.s_Sprite_System_BattleEquip_Dir + StringHelper.UTF8BytesToString(ref resEquipInBattle.szIcon); result.AddSprite(path); if (resEquipInBattle.astEffectCombine != null && resEquipInBattle.astEffectCombine.Length > 0) { for (int i = 0; i < resEquipInBattle.astEffectCombine.Length; i++) { uint dwID = resEquipInBattle.astEffectCombine[i].dwID; this.AnalyseSkillCombine(ref result, (int)dwID); } } if (resEquipInBattle.astPassiveSkill != null && resEquipInBattle.astPassiveSkill.Length > 0) { for (int j = 0; j < resEquipInBattle.astPassiveSkill.Length; j++) { if (resEquipInBattle.astPassiveSkill[j].dwID > 0u) { this.AnalysePassiveSkill(ref result, (int)resEquipInBattle.astPassiveSkill[j].dwID); } } } } } }
public void BuildActionHelper(ref ActorPreloadTab loadInfo) { ActionHelper[] helperArray = UnityEngine.Object.FindObjectsOfType <ActionHelper>(); if ((helperArray != null) && (helperArray.Length != 0)) { for (int i = 0; i < helperArray.Length; i++) { ActionHelper helper = helperArray[i]; for (int j = 0; j < helper.actionHelpers.Length; j++) { ActionHelperStorage storage = helper.actionHelpers[j]; object[] inParameters = new object[] { ((storage == null) || (storage.helperName == null)) ? "null" : storage.helperName, ((storage == null) || (storage.actionName == null)) ? "null" : storage.actionName }; DebugHelper.Assert((storage != null) && (storage.actionName != null), "storage is null or action name is null. storage = {0}, storage.actionName={1}", inParameters); if (((storage != null) && !string.IsNullOrEmpty(storage.actionName)) && !this.ageCheckerSet.ContainsKey(storage.actionName)) { AssetLoadBase item = new AssetLoadBase { assetPath = storage.actionName }; loadInfo.ageActions.Add(item); this.ageCheckerSet.Add(storage.actionName, true); } } } } }
public static void Preload(ref ActorPreloadTab preloadTab) { for (int i = 0; i < 3; i++) { preloadTab.AddParticle("Prefab_Characters/Prefab_Organ/AroundEffect/" + ((OrganAroundEffect)i).ToString()); } preloadTab.AddParticle("Prefab_Characters/Prefab_Organ/AroundEffect/AttackLinker"); }
public static void Preload(ref ActorPreloadTab preloadTab) { preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/select_02"); preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/lockt_01"); preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Siwang_tongyong/siwang_tongyong_01"); preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/lockt_01"); preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/select_b_01"); }
public void PreLoadResource(TriggerActionWrapper triggerActionWrapper, ref ActorPreloadTab loadInfo, LoaderHelper loadHelper) { if (triggerActionWrapper == null) { return; } ShenFuSystem.PreLoadShenfuResource(triggerActionWrapper.UpdateUniqueId, ref loadInfo, loadHelper); }
public static void Preload(ref ActorPreloadTab preloadTab) { preloadTab.AddSprite(S_kn_Tower_Icon); preloadTab.AddSprite(S_Base_blue_Icon); preloadTab.AddSprite(S_Dragon_big_Icon); preloadTab.AddSprite(S_Dragon_small_Icon); preloadTab.AddSprite(S_kn_dragon_Icon); }
public void AnalyseSkill(ref ActorPreloadTab loadInfo, int skillID) { if (skillID <= 0) { return; } ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey((long)skillID); if (dataByKey == null) { return; } if (!this.skillIdList.Contains((long)skillID)) { this.skillIdList.Add((long)skillID); } AssetLoadBase assetLoadBase = default(AssetLoadBase); assetLoadBase.assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szPrefab); string checkerKey = this.GetCheckerKey(assetLoadBase.assetPath, loadInfo.MarkID); if (this.ageCheckerSet.ContainsKey(checkerKey)) { return; } loadInfo.ageActions.Add(assetLoadBase); this.ageCheckerSet.Add(checkerKey, true); string text = StringHelper.UTF8BytesToString(ref dataByKey.szGuidePrefab); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } text = StringHelper.UTF8BytesToString(ref dataByKey.szGuideWarnPrefab); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } text = StringHelper.UTF8BytesToString(ref dataByKey.szEffectPrefab); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } text = StringHelper.UTF8BytesToString(ref dataByKey.szEffectWarnPrefab); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } }
public void PreLoadResource(ref ActorPreloadTab loadInfo, LoaderHelper loadHelper) { foreach (SpawnerWrapper wrapper in this.SpawnerList) { if (wrapper != null) { wrapper.PreLoadResource(ref loadInfo, loadHelper); } } }
public void AnalyseSkillMarkParticleSkin(ref ActorPreloadTab loadInfo, string _resName) { for (int i = 0; i < 3; i++) { AssetLoadBase assetLoadBase = default(AssetLoadBase); assetLoadBase.assetPath = SkinResourceHelper.GetSkinResourceName(loadInfo.theActor.ConfigId, loadInfo.MarkID, _resName, i); assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); } }
public static void Preload(ref ActorPreloadTab preloadTab) { preloadTab.AddSprite(CSignalTipShower.S_kn_Tower_Icon); preloadTab.AddSprite(CSignalTipShower.S_Base_blue_Icon); preloadTab.AddSprite(CSignalTipShower.S_Dragon_big_Icon); preloadTab.AddSprite(CSignalTipShower.S_Dragon_small_Icon); preloadTab.AddSprite(CSignalTipShower.S_kn_dragon_Icon); preloadTab.AddSprite(CSignalTipShower.S_Bg_Green); preloadTab.AddSprite(CSignalTipShower.S_Bg_Blue); }
public void AnalyseSkillMarkParticleSkin(ref ActorPreloadTab loadInfo, string _resName) { for (int i = 0; i < 3; i++) { AssetLoadBase item = new AssetLoadBase { assetPath = SkinResourceHelper.GetSkinResourceName(loadInfo.theActor.ConfigId, loadInfo.MarkID, _resName, i), nInstantiate = 1 }; loadInfo.parPrefabs.Add(item); } }
public static void Preload(ref ActorPreloadTab preloadTab) { preloadTab.AddSprite(building_icon); preloadTab.AddSprite(monster_icon); preloadTab.AddSprite(dragon_icon); preloadTab.AddSprite(yeguai_icon); preloadTab.AddSprite(blue_cannon_icon); preloadTab.AddSprite(red_cannon_icon); preloadTab.AddSprite(blue_soldier_icon); preloadTab.AddSprite(red_soldier_icon); }
public static void Preload(ref ActorPreloadTab preloadTab) { preloadTab.AddSprite(KillNotify.building_icon); preloadTab.AddSprite(KillNotify.monster_icon); preloadTab.AddSprite(KillNotify.dragon_icon); preloadTab.AddSprite(KillNotify.yeguai_icon); preloadTab.AddSprite(KillNotify.blue_cannon_icon); preloadTab.AddSprite(KillNotify.red_cannon_icon); preloadTab.AddSprite(KillNotify.blue_soldier_icon); preloadTab.AddSprite(KillNotify.red_soldier_icon); }
public static void Preload(ref ActorPreloadTab preloadTab) { preloadTab.AddParticle(s_heroSoulLevelUpEftPath); preloadTab.AddParticle(s_heroSuckEftPath); preloadTab.AddParticle(s_heroHunHurtPath); preloadTab.AddParticle("Prefab_Skill_Effects/Systems_Effects/GoldenCoin_UI_01"); preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_3_move"); preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_2_move"); preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_3_move_red"); preloadTab.AddParticle("Prefab_Skill_Effects/Systems_Effects/huangguan_buff_01"); }
public void PreLoadResource(ref ActorPreloadTab loadInfo, LoaderHelper loadHelper) { SpawnerWrapper[] spawnerList = this.SpawnerList; for (int i = 0; i < spawnerList.Length; i++) { SpawnerWrapper spawnerWrapper = spawnerList[i]; if (spawnerWrapper != null) { spawnerWrapper.PreLoadResource(ref loadInfo, loadHelper); } } }
public void AnalyseSkillMarkParticle(ref ActorPreloadTab loadInfo, string _resName) { AssetLoadBase assetLoadBase = default(AssetLoadBase); string text = StringHelper.UTF8BytesToString(ref _resName); if (!string.IsNullOrEmpty(text)) { assetLoadBase.assetPath = text; assetLoadBase.nInstantiate = 1; loadInfo.parPrefabs.Add(assetLoadBase); this.AnalyseSkillMarkParticleSkin(ref loadInfo, text); } }
public static void Preload(ref ActorPreloadTab preloadTab) { ResSignalInfo info = null; foreach (KeyValuePair <long, object> pair in GameDataMgr.signalDatabin) { info = (ResSignalInfo)pair.Value; if ((info != null) && !string.IsNullOrEmpty(info.szRealEffect)) { preloadTab.AddSprite(info.szRealEffect); } } }
public void AnalyseSkillMarkParticle(ref ActorPreloadTab loadInfo, string _resName) { AssetLoadBase item = new AssetLoadBase(); string str = StringHelper.UTF8BytesToString(ref _resName); if (!string.IsNullOrEmpty(str)) { item.assetPath = str; item.nInstantiate = 1; loadInfo.parPrefabs.Add(item); this.AnalyseSkillMarkParticleSkin(ref loadInfo, str); } }
public void BuildAreaTrigger(ref ActorPreloadTab loadInfo) { AreaTrigger[] triggerArray = UnityEngine.Object.FindObjectsOfType <AreaTrigger>(); if ((triggerArray != null) && (triggerArray.Length != 0)) { for (int i = 0; i < triggerArray.Length; i++) { AreaTrigger trigger = triggerArray[i]; this.AnalyseSkillCombine(ref loadInfo, trigger.BuffID); this.AnalyseSkillCombine(ref loadInfo, trigger.UpdateBuffID); this.AnalyseSkillCombine(ref loadInfo, trigger.LeaveBuffID); } } }
public void AnalyseSkillCombine(ref ActorPreloadTab loadInfo, int combineId) { if (combineId > 0) { ResSkillCombineCfgInfo dataByKey = GameDataMgr.skillCombineDatabin.GetDataByKey(combineId); if (dataByKey != null) { AssetLoadBase item = new AssetLoadBase { assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szPrefab) }; string checkerKey = this.GetCheckerKey(item.assetPath, loadInfo.MarkID); if (!this.ageCheckerSet.ContainsKey(checkerKey)) { loadInfo.ageActions.Add(item); this.ageCheckerSet.Add(checkerKey, true); } if ((dataByKey.astSkillFuncInfo != null) && (dataByKey.astSkillFuncInfo.Length > 0)) { for (int i = 0; i < dataByKey.astSkillFuncInfo.Length; i++) { ResDT_SkillFunc func = dataByKey.astSkillFuncInfo[i]; if (((((func.dwSkillFuncType == 0x1c) || (func.dwSkillFuncType == 0x21)) || ((func.dwSkillFuncType == 0x36) || (func.dwSkillFuncType == 0x37))) && (((func.astSkillFuncParam != null) && (func.astSkillFuncParam.Length != 0)) && (func.astSkillFuncParam[0] != null))) && (func.astSkillFuncParam[0].iParam > 0)) { int iParam = func.astSkillFuncParam[0].iParam; if (func.dwSkillFuncType == 0x1c) { this.AnalyseSkillMark(ref loadInfo, iParam); } else if (func.dwSkillFuncType == 0x21) { if (combineId != iParam) { this.AnalyseSkillCombine(ref loadInfo, iParam); } } else if (func.dwSkillFuncType == 0x36) { this.AnalyseSkillCombine(ref loadInfo, iParam); } else if (func.dwSkillFuncType == 0x37) { this.AnalyseSkill(ref loadInfo, iParam); } } } } } } }
public void PreLoadResource(TriggerActionWrapper triggerActionWrapper, ref ActorPreloadTab loadInfo, LoaderHelper loadHelper) { if (triggerActionWrapper != null) { ShenFuInfo dataByKey = GameDataMgr.shenfuBin.GetDataByKey((long)triggerActionWrapper.UpdateUniqueId); if (dataByKey != null) { AssetLoadBase item = new AssetLoadBase { assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szShenFuResPath) }; loadInfo.mesPrefabs.Add(item); loadHelper.AnalyseSkillCombine(ref loadInfo, dataByKey.iBufId); } } }
public void BuildCommonSpawnPoints(ref ActorPreloadTab loadInfo) { CommonSpawnPoint[] pointArray = UnityEngine.Object.FindObjectsOfType <CommonSpawnPoint>(); if ((pointArray != null) && (pointArray.Length != 0)) { for (int i = 0; i < pointArray.Length; i++) { CommonSpawnPoint point = pointArray[i]; if (point != null) { point.PreLoadResource(ref loadInfo, this); } } } }