예제 #1
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 public EnterState(ActorFSM control)
 {
     stateID = StateID.EnterA;
     controlref = control;
 }
예제 #2
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 public EnemyDeadAState(ActorFSM control)
 {
     stateID = StateID.EnemyDeadA;
     controlref = control;
 }
예제 #3
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 public LaserDeadAState(ActorFSM control)
 {
     stateID = StateID.LaserDeadA;
     controlref = control;
 }
예제 #4
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 public TrapDeadAState(ActorFSM control)
 {
     stateID = StateID.TrapDeadA;
     controlref = control;
 }
예제 #5
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 public WinAState(ActorFSM control)
 {
     stateID = StateID.WinA;
     controlref = control;
 }
예제 #6
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 public WalkAState(ActorFSM control)
 {
     stateID = StateID.WalkA;
     controlref = control;
 }
예제 #7
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 public LookAState(ActorFSM control)
 {
     stateID = StateID.LookA;
     controlref = control;
 }
예제 #8
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 public IdleAState(ActorFSM control)
 {
     stateID = StateID.IdleA;
     controlref = control;
 }