private void ActorDestroyed(ActorDestroyedEvent @event) { _visualMap.Remove(@event.Actor.ActorId); _visualProcessor.Remove(@event.Actor); }
private void ActorDestroyed(ActorDestroyedEvent @event) { _repository.RemoveActor(@event.Actor); }
private void ActorDestroyed(ActorDestroyedEvent @event) { _physicsSubsystem.RemoveActor(@event.Actor); _actorMap.Remove(@event.Actor.ActorId); }