private void ActorDestroyed(ActorDestroyedEvent @event)
 {
     _visualMap.Remove(@event.Actor.ActorId);
     _visualProcessor.Remove(@event.Actor);
 }
 private void ActorDestroyed(ActorDestroyedEvent @event)
 {
     _repository.RemoveActor(@event.Actor);
 }
 private void ActorDestroyed(ActorDestroyedEvent @event)
 {
     _physicsSubsystem.RemoveActor(@event.Actor);
     _actorMap.Remove(@event.Actor.ActorId);
 }