public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var options = activity.ParseOptions(); Choice choice = options.First(); if (options.Contains(Choice.Yes)) choice = Choice.Yes; client.AcceptMessage(new ChoiceMessage(client.PlayerId, choice.ToString())); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var options = activity.ParseOptions(); Choice choice = options.First(); if (options.Contains(Choice.Yes)) { choice = Choice.Yes; } client.AcceptMessage(new ChoiceMessage(client.PlayerId, choice.ToString())); }