public override void HUD() { ActiveHUD.DrawWeaponSwitch(); ActiveHUD.DrawHealth(); ActiveHUD.DrawScore(); base.HUD(); }
public override void HUD() { HideHudAndRadarThisFrame(); ActiveHUD.DrawWeaponSwitch(); FirstPersonForAlive(); DrawFootprints(); base.HUD(); }
public override void HUD() { HideHudAndRadarThisFrame(); ActiveHUD.DrawWeaponSwitch(); if (Team == (int)Teams.Driver) { ActiveHUD.DrawScore(); } base.HUD(); }