예제 #1
0
 //타일선택 해제했을때 뭐로할지 이야기해야함!!!!!!!!!!!
 public void NoLookingTile()
 {
     if (ActiveCamera == BoardGameCamera)
     {
         ActiveCamera.Looking(new Vector3());
     }
 }
예제 #2
0
 /// <summary>
 /// 보드타일이 선택되었을때 해당 타일을 바라보며 줌
 /// </summary>
 public void LookingTile(BoardTile boardTile)
 {
     if (ActiveCamera == BoardGameCamera)
     {
         ActiveCamera.Looking(boardTile.gameObject.transform.position);
     }
 }
예제 #3
0
 /// <summary>
 /// 배틀카메라를 움직일때 사용함
 /// </summary>
 private void FixedUpdate()
 {
     if (ActiveCamera == BattleGameCamera && ActiveCamera != null && BattleGameCamera != null)
     {
         Debug.Log(ActiveCamera + " " + playerVector3);
         if (playerVector3 == Vector3.zero)
         {
             GetPlayerVector3();
             return;
         }
         else
         {
             ActiveCamera.MovingCamera(playerVector3, cameraState);
             ActiveCamera.Looking(playerVector3);
         }
     }
 }