//타일선택 해제했을때 뭐로할지 이야기해야함!!!!!!!!!!! public void NoLookingTile() { if (ActiveCamera == BoardGameCamera) { ActiveCamera.Looking(new Vector3()); } }
/// <summary> /// 보드타일이 선택되었을때 해당 타일을 바라보며 줌 /// </summary> public void LookingTile(BoardTile boardTile) { if (ActiveCamera == BoardGameCamera) { ActiveCamera.Looking(boardTile.gameObject.transform.position); } }
/// <summary> /// 배틀카메라를 움직일때 사용함 /// </summary> private void FixedUpdate() { if (ActiveCamera == BattleGameCamera && ActiveCamera != null && BattleGameCamera != null) { Debug.Log(ActiveCamera + " " + playerVector3); if (playerVector3 == Vector3.zero) { GetPlayerVector3(); return; } else { ActiveCamera.MovingCamera(playerVector3, cameraState); ActiveCamera.Looking(playerVector3); } } }