private void OnAgentChanged(ActiveAgentChangedEventBusData data) { _infoButton.interactable = GameController.Instance.ActiveAgent != null; var death = data.ExistsUpstream <AgentDiedEventBusData>(); if (death != null) { var tween = BeginFader(GameController.Instance.ActiveAgent == null, data); if (death.DeadAgent.Succeeded) { tween.onComplete += () => { _successParticles.Play(true); }; } } if (GameController.Instance.ActiveAgent != null) { var isRabbit = GameController.Instance.ActiveAgent is RabbitAgent; _nestIndicator.gameObject.SetActive(isRabbit); _wormCountRoot.gameObject.SetActive(isRabbit); enabled = true; } }
private void OnActiveAgentChanged(ActiveAgentChangedEventBusData data) { if (GameController.Instance.ActiveAgent == this) { _target = null; } }