public ArmorHitProcessingSystem() { _logger = new GswLogger(typeof(ArmorHitProcessingSystem)); }
public ArmorInitSystem() { _logger = new GswLogger(typeof(ArmorInitSystem)); }
public HealthSystem() { _logger = new GswLogger(typeof(HealthSystem)); }
public FullHealDetectSystem() { _logger = new GswLogger(typeof(FullHealDetectSystem)); }
public BleedingHealSystem() { _logger = new GswLogger(typeof(BleedingHealSystem)); }
public BleedingCleanSystem() { _logger = new GswLogger(typeof(BleedingCleanSystem)); }
protected BaseEffectSystem(GswLogger logger) { Logger = logger; }
public PainStateInitSystem() { _logger = new GswLogger(typeof(PainStateInitSystem)); }
public BodyPartInitSystem() { _logger = new GswLogger(typeof(BodyPartInitSystem)); }
public HashesInitSystem() { _logger = new GswLogger(typeof(HashesInitSystem)); }
public BleedingCreateSystem() { _logger = new GswLogger(typeof(BleedingCreateSystem)); }
public ConfigInitSystem() { _logger = new GswLogger(typeof(ConfigInitSystem)); }
public WeaponInitSystem() { _logger = new GswLogger(typeof(WeaponInitSystem)); }
public WoundSystem() { _logger = new GswLogger(typeof(WoundSystem)); }
public PlayerInitSystem() { _logger = new GswLogger(typeof(PlayerInitSystem)); }
public GswWorldSystem() { _logger = new GswLogger(typeof(GswWorldSystem)); }
public HelmetHitProcessingSystem() { _logger = new GswLogger(typeof(HelmetHitProcessingSystem)); }
public CritSystem() { _logger = new GswLogger(typeof(CritSystem)); }
public BaseHitDetectingSystem() { _logger = new GswLogger(typeof(BaseHitDetectingSystem)); }
public UidInitSystem() { _logger = new GswLogger(typeof(UidInitSystem)); }
public WeaponHitDetectingSystem() { _logger = new GswLogger(typeof(WeaponHitDetectingSystem)); }