예제 #1
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 public ArmorHitProcessingSystem()
 {
     _logger = new GswLogger(typeof(ArmorHitProcessingSystem));
 }
 public ArmorInitSystem()
 {
     _logger = new GswLogger(typeof(ArmorInitSystem));
 }
예제 #3
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 public HealthSystem()
 {
     _logger = new GswLogger(typeof(HealthSystem));
 }
 public FullHealDetectSystem()
 {
     _logger = new GswLogger(typeof(FullHealDetectSystem));
 }
예제 #5
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 public BleedingHealSystem()
 {
     _logger = new GswLogger(typeof(BleedingHealSystem));
 }
예제 #6
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 public BleedingCleanSystem()
 {
     _logger = new GswLogger(typeof(BleedingCleanSystem));
 }
예제 #7
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 protected BaseEffectSystem(GswLogger logger)
 {
     Logger = logger;
 }
예제 #8
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 public PainStateInitSystem()
 {
     _logger = new GswLogger(typeof(PainStateInitSystem));
 }
예제 #9
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 public BodyPartInitSystem()
 {
     _logger = new GswLogger(typeof(BodyPartInitSystem));
 }
예제 #10
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 public HashesInitSystem()
 {
     _logger = new GswLogger(typeof(HashesInitSystem));
 }
 public BleedingCreateSystem()
 {
     _logger = new GswLogger(typeof(BleedingCreateSystem));
 }
 public ConfigInitSystem()
 {
     _logger = new GswLogger(typeof(ConfigInitSystem));
 }
예제 #13
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 public WeaponInitSystem()
 {
     _logger = new GswLogger(typeof(WeaponInitSystem));
 }
예제 #14
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 public WoundSystem()
 {
     _logger = new GswLogger(typeof(WoundSystem));
 }
예제 #15
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 public PlayerInitSystem()
 {
     _logger = new GswLogger(typeof(PlayerInitSystem));
 }
예제 #16
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 public GswWorldSystem()
 {
     _logger = new GswLogger(typeof(GswWorldSystem));
 }
예제 #17
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 public HelmetHitProcessingSystem()
 {
     _logger = new GswLogger(typeof(HelmetHitProcessingSystem));
 }
예제 #18
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 public CritSystem()
 {
     _logger = new GswLogger(typeof(CritSystem));
 }
 public BaseHitDetectingSystem()
 {
     _logger = new GswLogger(typeof(BaseHitDetectingSystem));
 }
예제 #20
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 public UidInitSystem()
 {
     _logger = new GswLogger(typeof(UidInitSystem));
 }
 public WeaponHitDetectingSystem()
 {
     _logger = new GswLogger(typeof(WeaponHitDetectingSystem));
 }