static public int get_monos(IntPtr l) { try { ActivateMonos self = (ActivateMonos)checkSelf(l); pushValue(l, self.monos); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_activateGameObj(IntPtr l) { try { ActivateMonos self = (ActivateMonos)checkSelf(l); System.Collections.Generic.List <UnityEngine.GameObject> v; checkType(l, 2, out v); self.activateGameObj = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }