private void SetIconHolderTr(Transform t, ActionIconSystem.CurrentViewOptions currentViewOption) { switch (currentViewOption) { case ActionIconSystem.CurrentViewOptions.AllowInWorld: this.SetParentAndLayer(t, this._iconHolderTr); break; case ActionIconSystem.CurrentViewOptions.AllowInBook: this.SetParentAndLayer(t, this._iconHolderBookTr); break; case ActionIconSystem.CurrentViewOptions.AllowInPlane: case ActionIconSystem.CurrentViewOptions.DeathScreen: this.SetParentAndLayer(t, this._iconHolderPlaneTr); break; case ActionIconSystem.CurrentViewOptions.AllowInInventory: this.SetParentAndLayer(t, this._iconHolderInventoryTr); break; case ActionIconSystem.CurrentViewOptions.HudIcon: if (LocalPlayer.Inventory) { PlayerInventory.PlayerViews currentView = LocalPlayer.Inventory.CurrentView; switch (currentView) { case PlayerInventory.PlayerViews.Inventory: this.SetParentAndLayer(t, this._iconHolderInventoryTr); break; default: if (currentView != PlayerInventory.PlayerViews.PlaneCrash) { this.SetParentAndLayer(t, this._iconHolderTr); } else { this.SetParentAndLayer(t, this._iconHolderPlaneHudTr); } break; case PlayerInventory.PlayerViews.Book: this.SetParentAndLayer(t, this._iconHolderBookTr); break; case PlayerInventory.PlayerViews.Pause: this.SetParentAndLayer(t, this._iconHolderPauseTr); break; } } else { t.parent = base.transform; } break; } }
private void SetIconHolderTr(Transform t, ActionIconSystem.CurrentViewOptions currentViewOption) { switch (currentViewOption) { case ActionIconSystem.CurrentViewOptions.AllowInWorld: t.parent = this._iconHolderTr; break; case ActionIconSystem.CurrentViewOptions.AllowInBook: t.parent = this._iconHolderBookTr; break; case ActionIconSystem.CurrentViewOptions.AllowInPlane: t.parent = this._iconHolderPlaneTr; break; } }
private static ActionIcon InitializeActionIcon(Transform target, InputMappingIcons.Actions action, ActionIcon.SideIconTypes sideIcon, ActionIconSystem.CurrentViewOptions currentViewOption, bool useAltTextIcon, bool useBigIcon) { ActionIcon actionIcon = null; if (ActionIconSystem.Instance && !ActionIconSystem.Instance._activeIcons.ContainsKey(target)) { if (!InputMappingIcons.UsesText(action)) { actionIcon = ActionIconSystem.Instance.GetActionIconSprite(useBigIcon); if (!ForestVR.Enabled) { actionIcon._sprite.spriteName = InputMappingIcons.GetMappingFor(action); UISpriteData atlasSprite = actionIcon._sprite.GetAtlasSprite(); if (atlasSprite == null) { ActionIconSystem.Instance.DisableActionIcon(actionIcon, useAltTextIcon, useBigIcon); return(null); } actionIcon._sprite.width = Mathf.RoundToInt((float)atlasSprite.width / (float)atlasSprite.height * (float)actionIcon._sprite.height); } else { actionIcon._sprite.enabled = false; } } else { actionIcon = ActionIconSystem.Instance.GetActionIconLabel(useAltTextIcon, useBigIcon); actionIcon._label.text = InputMappingIcons.GetMappingFor(action); if (!useAltTextIcon) { if (actionIcon._sprite == null) { Debug.LogError(string.Concat(new object[] { "[ActionIcon] Invalid sprite for \"", action, "\" on ", actionIcon.gameObject.GetFullName() })); return(null); } actionIcon._sprite.spriteName = InputMappingIcons.GetBackingFor(action); actionIcon._sprite.enabled = true; float num = (float)actionIcon._label.width * actionIcon._label.transform.localScale.x / (float)actionIcon.StartHeight; if (num > 1.5f) { actionIcon._sprite.width = Mathf.RoundToInt((float)actionIcon.StartHeight * (num * 1.2f)); } else { actionIcon._sprite.width = actionIcon.StartHeight; } } } actionIcon._action = action; actionIcon._follow._target = target; actionIcon._fillSprite.gameObject.SetActive(false); actionIcon._follow._inHud = (currentViewOption == ActionIconSystem.CurrentViewOptions.HudIcon || currentViewOption == ActionIconSystem.CurrentViewOptions.DeathScreen); actionIcon._follow._inBook = (currentViewOption == ActionIconSystem.CurrentViewOptions.AllowInBook); actionIcon._follow._inInventory = (currentViewOption == ActionIconSystem.CurrentViewOptions.AllowInInventory); actionIcon._follow._inPlane = (currentViewOption == ActionIconSystem.CurrentViewOptions.AllowInPlane); if (actionIcon._sideUpArrowIcon) { actionIcon._sideUpArrowIcon.enabled = (sideIcon == ActionIcon.SideIconTypes.UpArrow); } if (actionIcon._middleUpArrowIcon) { actionIcon._middleUpArrowIcon.enabled = (sideIcon == ActionIcon.SideIconTypes.MiddleUpArrow); } ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption); ActionIconSystem.Instance._activeIcons.Add(target, actionIcon); } return(actionIcon); }
public static ActionIcon RegisterIcon(Transform target, InputMappingIcons.Actions action, ActionIcon.SideIconTypes sideIcon, ActionIconSystem.CurrentViewOptions currentViewOption = ActionIconSystem.CurrentViewOptions.AllowInWorld, bool useAltTextIcon = false, bool useBigIcon = false, Texture2D vrIcon = null, string actionStringOverride = null, bool useFillSprite = false) { ActionIcon actionIcon = ActionIconSystem.InitializeActionIcon(target, action, sideIcon, currentViewOption, useAltTextIcon, useBigIcon); if (ForestVR.Enabled && !ActionIconSystem.Instance._activeVRButtonActionIcons.ContainsKey(target)) { VRControllerDisplayManager.AutoShowAction(action, true, vrIcon, sideIcon, actionStringOverride, (!actionIcon.IsNull()) ? actionIcon._fillSpriteAction : null, useFillSprite); ActionIconSystem.Instance._activeVRButtonActionIcons.Add(target, action); } return(actionIcon); }
public static UISprite RegisterIcon(Transform target, InputMappingIcons.Actions action, ActionIconSystem.CurrentViewOptions currentViewOption = ActionIconSystem.CurrentViewOptions.AllowInWorld) { if (ActionIconSystem.Instance && !ActionIconSystem.Instance._activeIcons.ContainsKey(target)) { ActionIcon actionIcon; if (!InputMappingIcons.UsesText(action)) { if (ActionIconSystem.Instance._spriteIconPool.Count > 0) { actionIcon = ActionIconSystem.Instance._spriteIconPool.Dequeue(); actionIcon.gameObject.SetActive(true); ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption); } else { actionIcon = UnityEngine.Object.Instantiate <ActionIcon>(ActionIconSystem.Instance._spriteIconPrefab); ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption); actionIcon.transform.localScale = ActionIconSystem.Instance._spriteIconPrefab.transform.localScale; } actionIcon._sprite.spriteName = InputMappingIcons.GetMappingFor(action); UISpriteData atlasSprite = actionIcon._sprite.GetAtlasSprite(); if (atlasSprite == null) { ActionIconSystem.Instance.DisableActionIcon(actionIcon); return(null); } actionIcon._sprite.width = Mathf.RoundToInt((float)atlasSprite.width / (float)atlasSprite.height * (float)actionIcon._sprite.height); } else { if (ActionIconSystem.Instance._textIconPool.Count > 0) { actionIcon = ActionIconSystem.Instance._textIconPool.Dequeue(); actionIcon.gameObject.SetActive(true); ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption); } else { actionIcon = UnityEngine.Object.Instantiate <ActionIcon>(ActionIconSystem.Instance._textIconPrefab); ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption); actionIcon.transform.localScale = ActionIconSystem.Instance._textIconPrefab.transform.localScale; } actionIcon._label.text = InputMappingIcons.GetMappingFor(action); } actionIcon._follow._target = target; actionIcon._fillSprite.gameObject.SetActive(false); actionIcon._follow._inBook = (currentViewOption == ActionIconSystem.CurrentViewOptions.AllowInBook); ActionIconSystem.Instance._activeIcons.Add(target, actionIcon); return(actionIcon._fillSprite); } return(null); }
public void OnEnable() { if (this._action != InputMappingIcons.Actions.None && (!this._gamepadOnly || TheForest.Utils.Input.IsGamePad || ForestVR.Enabled)) { this._registeredAsBigIcon = (this._useBigIcon || (TheForest.Utils.Input.IsGamePad && this._useBigIconForGamepad)); Transform transform = base.transform; InputMappingIcons.Actions action = this._action; ActionIcon.SideIconTypes sideIcon = this._sideIcon; ActionIconSystem.CurrentViewOptions currentViewOption = this._currentViewOption; bool useAltTextIcon = this._useAltTextIcon; bool registeredAsBigIcon = this._registeredAsBigIcon; string actionTextOverride = this._actionTextOverride; ActionIcon actionIcon = ActionIconSystem.RegisterIcon(transform, action, sideIcon, currentViewOption, useAltTextIcon, registeredAsBigIcon, null, actionTextOverride, false); if (actionIcon) { this._fillSprite = actionIcon._fillSprite; if (this._fillSprite) { if (this._fillSprite.gameObject.activeSelf != this._useFillSprite) { this._fillSprite.gameObject.SetActive(this._useFillSprite); } if (this._useFillSprite && actionIcon._fillSpriteAction) { actionIcon._fillSpriteAction.SetAction(this._action); } } if (actionIcon._sprite && this._widget && this._refreshSiblings) { Transform target = this._widget.leftAnchor.target; this._widget.leftAnchor.target = null; this._widget.width = Mathf.RoundToInt((float)actionIcon._sprite.width / base.transform.localScale.x); this._widget.leftAnchor.target = target; this._widget.SkipWidthUpdate = true; IEnumerator enumerator = base.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform2 = (Transform)obj; UILabel component = transform2.GetComponent <UILabel>(); if (component) { component.MarkAsChanged(); component.ProcessText(); } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } } } } if (this._sprite) { this._sprite.enabled = false; } if (this._label) { this._label.enabled = false; } }