void Awake() { animator = GetComponent <Animator>(); rigid = GetComponent <Rigidbody2D>(); actionFSM = new Action.StateMachine(); RegisterAction(); }
public void ChangeState() { var stateMachine = new Action.StateMachine(); var actionHigh = new Action.TestHigh(null, null, null); var actionLow = new Action.TestLow(null, null, null); stateMachine.Register(actionHigh); stateMachine.Register(actionLow); stateMachine.Start(); stateMachine.Update(); // 何もなければデフォルトで開始するLowが選ばれるはず Assert.NotNull(stateMachine.GetCurrentState() as Action.TestLow); // Highを有効にして切り替わっているか actionHigh.IsEnableStart = true; stateMachine.Update(); Assert.NotNull(stateMachine.GetCurrentState() as Action.TestHigh); }