public AccuracyCalculator myAcc;//provides access to the functions and data of the accuracy calculator script public void UpdateDamage() { if (isDamaging == true) //only occurs if data works { playerDamage = playerDamage + 0.01f; //slowly increments the damage } checkDamage.text = isDamaging.ToString(); //updates the UI to show whether or not the player should be taking damage. damageText.text = "Damage: [" + playerDamage.ToString("0.0") + "]"; //updates the text connected to this controller, as a float myAcc.UpdateAcc(); //call to update the accuracy }
public void UpdateDamage() { damageText.text = "Damage: [" + playerDamage.ToString("0.0") + "]";//updates the text connected to this controller, as a float myAcc.UpdateAcc(); }