public void AccuractyCalculatedCorrectly() { accuracyCalculator = new AccuracyCalculator(3, 20, 3); float a = accuracyCalculator.Accuracy(); Assert.AreEqual(20.0, a); }
public void AccuracyCalculateNotLessThanZero() { accuracyCalculator = new AccuracyCalculator(3, 20, -4); float a = accuracyCalculator.Accuracy(); if (a < 0) { a = 0; } Assert.AreEqual(0, a); }
void Update() { timer -= Time.deltaTime; timerText.text = timer.ToString(); if (timer < 0) { PlayerPrefs.SetFloat("accuracy", 0f); accuracyCalculator = new AccuracyCalculator(lifespan, totalTime, timeInSquare); accuracy = accuracyCalculator.Accuracy(); PlayerPrefs.SetFloat("accuracy", accuracy); SceneManager.LoadScene("CalibrationOver"); } if (!squareActive) { slider.value = 0; SpawnSquare(counter); counter++; } }