void Start() { enemyAI = gameObject.GetComponent <AbstractEnemyAIController>(); charMode = Mode.Attack; battleActions = new string[5]; charAbilities = new List <Ability>(); AddStartingCharacterAbilities(); hasteValue = 1; CalculateModStats(); CalculateTickSpeed(); CalculateTurnCounter(1); }
// Use this for initialization void Start() { obj = GameObject.Find("Query-Chan"); qAnime = obj.GetComponent <QueryAnimationController>(); straight = new Straight(obj, qAnime); wait = new Wait(obj, qAnime); smallSlalom = new SmallSlalom(obj, qAnime); damage = new Damage(obj, qAnime); disappo = new Disappo(obj, qAnime); turnRight = new TurnRight(obj, qAnime); turnLeft = new TurnLeft(obj, qAnime); attack = new Attack(obj, qAnime); moveState = MoveState.SMALL_SLALOM; line = obj.GetComponent <Line> (); }