protected override void SetDefaultAIProperties() { bIsAgressive = true; bGetsScared = false; bFearPlayer = false; intelligenceType = AI_Intelligence.Wild; detectionRange = new Vector2(7.0f, 15.0f); mainAbility = new Ability_SpiderAttack(); wanderMoveMultiplier = 1.0f; runningMoveMultiplier = 3.0f; dropList = new Item[1]; dropList[0] = world.GetCraftingItemByName("SpiderSilk"); }