Esempio n. 1
0
    protected override void SetDefaultAIProperties()
    {
        bIsAgressive = true;
        bGetsScared = false;
        bFearPlayer = false;
        intelligenceType = AI_Intelligence.Wild;
        detectionRange = new Vector2(7.0f, 15.0f);
        mainAbility = new Ability_SpiderAttack();
        wanderMoveMultiplier = 1.0f;
        runningMoveMultiplier = 3.0f;

        dropList = new Item[1];
        dropList[0] = world.GetCraftingItemByName("SpiderSilk");
    }
Esempio n. 2
0
    protected override void SetDefaultAIProperties()
    {
        bIsAgressive          = true;
        bGetsScared           = false;
        bFearPlayer           = false;
        intelligenceType      = AI_Intelligence.Wild;
        detectionRange        = new Vector2(7.0f, 15.0f);
        mainAbility           = new Ability_SpiderAttack();
        wanderMoveMultiplier  = 1.0f;
        runningMoveMultiplier = 3.0f;

        dropList    = new Item[1];
        dropList[0] = world.GetCraftingItemByName("SpiderSilk");
    }