protected override void SetManualAction() { foreach (var creature in AbilitySandbox.GetTableCreatures(PlayerType.CurrentPlayer)) { AbilitySandbox.LimitedHealCreature(creature, healthPower); } }
public override void SetAffect(Card card) { if (bindedCard.Position == InGamePosition.Table && bindedCard.Owner == card.Owner) { AbilitySandbox.IncreaseCreatureMaxHealth(card, healthIncrease); AbilitySandbox.LimitedHealCreature(card, healthIncrease); } }
protected override void SetManualAction() { var creature = AbilitySandbox.GetRandTableCreature(PlayerType.CurrentPlayer); AbilitySandbox.LimitedHealCreature(creature, healPower); }