예제 #1
0
        protected override void SetCardPutOnTable()
        {
            Card card = AbilitySandbox.GetRandTableCreature(PlayerType.EnemyPlayer);

            if (card != null)
            {
                AbilitySandbox.DamageCreature(card, attackPower);
            }
        }
예제 #2
0
        protected override void SetCardPutOnTable()
        {
            Card card = AbilitySandbox.GetRandTableCreature(PlayerType.EnemyPlayer);

            if (card != null)
            {
                AbilitySandbox.KillCard(card);
            }
        }
예제 #3
0
        protected override void SetManualAction()
        {
            Card enemy = AbilitySandbox.GetRandTableCreature(PlayerType.EnemyPlayer);

            if (enemy != null)
            {
                // TODO: Не учитываются аффекты
                AbilitySandbox.DamageCreature(enemy, AbilitySandbox.GetCreatureAttack(bindedCard));
                AbilitySandbox.DamageCreature(bindedCard, AbilitySandbox.GetCreatureAttack(bindedCard));
            }
        }
예제 #4
0
파일: Fireball.cs 프로젝트: Tatlum/CardGame
        protected override void SetManualAction()
        {
            Card enemy = AbilitySandbox.GetRandTableCreature(PlayerType.EnemyPlayer);

            AbilitySandbox.DamageCreature(enemy, attackPower);
        }
예제 #5
0
파일: Heal.cs 프로젝트: Tatlum/CardGame
        protected override void SetManualAction()
        {
            var creature = AbilitySandbox.GetRandTableCreature(PlayerType.CurrentPlayer);

            AbilitySandbox.LimitedHealCreature(creature, healPower);
        }