public override void SetProjectileValues(Transform _target, int _minimumDamage, int _maximumDamage, int _criticalStrikeChance, float _criticalStrikeDamage, float _statusLength, NamePlate _enemyNamePlate, Ability.Enchant _enchant) { target = _target; minimumDamage = _minimumDamage; maximumDamage = _maximumDamage; criticalStrikeChance = _criticalStrikeChance; criticalStrikeDamage = _criticalStrikeDamage; statusLength = _statusLength; enemyNamePlate = _enemyNamePlate; currentEnchant = _enchant; }
public virtual void SetProjectileValues(Transform _target, int _minimumDamage, int _maximumDamage, int _criticalStrikeChance, float _criticalStrikeDamage, float _statusLength, NamePlate _enemyNamePlate, Ability.Enchant enchant) { }